From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sat, 3 Dec 2022 17:00:20 +0530 Subject: Adds most of the tools --- ... - Reaction Diffusion 3 [Rippling Islands].milk | 287 +++++++++++++++++++++ 1 file changed, 287 insertions(+) create mode 100644 musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss + Stahlregen - Reaction Diffusion 3 [Rippling Islands].milk (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss + Stahlregen - Reaction Diffusion 3 [Rippling Islands].milk') diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss + Stahlregen - Reaction Diffusion 3 [Rippling Islands].milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss + Stahlregen - Reaction Diffusion 3 [Rippling Islands].milk new file mode 100644 index 0000000..723f28d --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss + Stahlregen - Reaction Diffusion 3 [Rippling Islands].milk @@ -0,0 +1,287 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000000 +fGammaAdj=1.900 +fDecay=0.980 +fVideoEchoZoom=1.169 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=0 +nWaveMode=7 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.000 +fWaveScale=1.015 +fWaveSmoothing=0.522 +fWaveParam=0.000 +fModWaveAlphaStart=0.830 +fModWaveAlphaEnd=1.310 +fWarpAnimSpeed=30.965 +fWarpScale=2.572 +fZoomExponent=1.00000 +fShader=0.000 +zoom=1.00901 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.00054 +sx=1.00000 +sy=1.00000 +wave_r=0.500 +wave_g=0.500 +wave_b=0.500 +wave_x=0.500 +wave_y=0.500 +ob_size=0.010 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=0.000 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=12.000 +nMotionVectorsY=9.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.900 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.10000 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.000 +shapecode_0_g2=1.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.100 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.10000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=wave_r = 0.85 + 0.25*sin(0.437*time+1); +per_frame_2=wave_g = 0.85 + 0.25*sin(0.544*time+2); +per_frame_3=wave_b = 0.85 + 0.25*sin(0.751*time+3); +per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); +per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); +per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); +per_frame_7=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); +per_frame_8=dy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); +per_frame_9=decay = decay - 0.01*equal(frame%6,0); +per_frame_10=dx = dx + dx_residual; +per_frame_11=dy = dy + dy_residual; +per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); +per_frame_13=dx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual; +per_frame_14=dy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual; +per_frame_15=wave_x = wave_x - dx_residual*7; +per_frame_16=wave_y = wave_y - dy_residual*7; +per_frame_17=wave_mystery = time*0.03; +per_frame_18= +per_frame_19=//zoom = zoom + 0.005*( 0.60*sin(0.1934*time+3) + 0.40*sin(0.307*time+9) ); +per_frame_20=//zoom = zoom + max(0,bass_att-1.1)*0.2; +per_frame_21=//warp = warp + max(0,treb_att-1.1)*1.0; +per_frame_22= +per_frame_23=// this is a great way to respond to beats: +per_frame_24=// once you get one, let it decay at a constant rate!! +per_frame_25=rg = max(rg*0.77, 0.02 + 0.5*min(2,max(0,mid_att-1)*1.3)); +per_frame_26=q9 = rg; +per_frame_27= +per_frame_28=zoom = zoom + q9*0.1; +warp_1=`shader_body +warp_2=`{ +warp_3=` // sample previous frame +warp_4=` ret.xyz = tex2D( sampler_main, uv ).xyz; +warp_5=` +warp_6=` // take the difference between the crisp and blurred images, +warp_7=` // then add it back into the image. Creates spots and stripes over time. +warp_8=` ret.xyz += (ret.xyz - GetBlur2(uv))*0.3; +warp_9=` ret.xyz *= 0.9; +warp_10=` +warp_11=` // add noise: +warp_12=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy; +warp_13=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122 * saturate(treb_att-1); +warp_14=` +warp_15=` // desaturate over time, to keep the globs white +warp_16=` ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2); +warp_17=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=`ret = GetBlur3(uv); +comp_5=` +comp_6=`float2 uv2 = uv*(1-.2*GetBlur3(saturate(ret.xy))-.05*GetBlur1(saturate(ret.xy))); +comp_7=`uv2 += .1*GetBlur3(saturate(ret.xy))+.025*GetBlur1(saturate(ret.xy)); +comp_8=` +comp_9=`uv = lerp(uv,uv2,.75); +comp_10=` +comp_11=`ret = lerp(float3(1,1,.65),float3(1,.25,1),GetPixel(uv)-.5*GetBlur1(uv)); +comp_12=`ret = lerp(ret,float3(.4,.4,.9),1.5*GetBlur2(uv)-1.2*GetPixel(uv)); +comp_13=`ret = lerp(ret,float3(.4,.4,0),1.25*GetBlur3(uv)-1.2*GetBlur2(uv)); +comp_14=` +comp_15=`ret = 1-saturate(ret); +comp_16=` +comp_17=`//ret *= pow(hue_shader,3); +comp_18=`// ret = pow(ret,float3(.3,.55,1.8)); //gamma +comp_19=`// ret *= ret; //darken +comp_20=`} -- cgit v1.2.3